Reverting to v3.0.6
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Due to the many new issues caused by the v3.0.7 update, we've had to revert to v3.0.6 for the time being until these issues are properly fixed. We're very sorry for the inconvenience that the v3.0.7 update has caused, and we appreciate your patience while we resolve these issues.


What about v3.0.7?
We're currently working on yet another overhaul to the code in order to fix the issues with v3.0.7, as well as (hopefully) some of the other issues that we've been unable to fix in the last few patches.

We estimate that this will likely take around 3 weeks, but this is just an estimate. It could end up taking longer than that, since we're basically starting from scratch again with a fresh code base and leaving the HL2MP portion untouched this time.


Achievements
This revert will cause all map related achievements to be unobtainable during this time.

The reason for this is because we're reverting the binaries (client.dll and server.dll), but keeping the map updates. Since those map achievements have been changed to function differently in v3.0.7, they'll no longer work properly with this revert to v3.0.6.

This sucks, we know - but it's much better than dealing with all the new glitches that popped up. You'll be able to get these achievements again once we release v3.0.8.


Map Changes
v3.0.7 Changelog Wrote:
  • zpo_shreddingfield
    • Fixed where survivors could block the blue door at the beginning
    • Updated the nuke sequence

  • zpo_tanker
    • Fixed zspawn issues on the last stages of the map
    • Changed some zombie doors to broken stages (1 and 2)
    • Increased the C4 explosion timer by 30sec

  • zpo_harvest
    • Removed old clips around the truck
    • Removed "last stand" objective (Survivors will now automatically fail if the truck passes by)
    • Removed old zombie clip on the truck
    • Fixed broken "climbing" on the truck

  • zpo_subway
    • Fixed unaligned textures
    • Fixed where the train would get stuck if a player blocked its path
    • Fixed an exploit where you could drop ammo or weapons in unreachable spots between the generators

  • zpo_zomboeing
    • Fixed up new zombie spawns all fancy like.
    • Added double door at tower base to keep campers from bein campers.
    • Made signs above zombie vents illusionary so they can get inside easier.
    • changed all tower ladders from useable to brush ladders
    • added ladders in jetways
    • implemented new spawn limit system for info_player_zombie
    • Fixed an exploit where you could drop ammo, weapons or the delivery items at the unreachable spot beneath the stairs

  • zpo_frozenheart
    • Added one new zombie ladder only at the fence outside closer to the gas station.
    • Tweaked ammo and weapon spawn on roof area.
    • Reduced the timer to break the metal vent in zombie spawn a little more earlier on roof section.
    • Reduced the timer to spawn zombies on the roof 8 seconds earlier.
    • Fixed one breakable door to be open for zombies only - moved this zombie spawn to the kitchen.
    • Added safe exploit fix for C4 and Box of Food items getting bugged out side of the map.
    • Added a small clip to help players jumping over the vent at the roof.
    • Replaced map's music entities as logic_music - now it will play as a soundtrack.

  • zps_corpsington
    • Fixed a brush vent height in one zombie spawn
    • Updated police car model to be interactive
    • Tweaked ammo spawns (+14 players)
    • Moved destroyed truck a bit to the right so players could move in a small area at the stairs outside.
    • Fixed weapon_barricade hammers spawning in a generator room not accessible by players

  • zps_thrillvile
    • All item_ammo_pistol replaced with random_ammo
    • Added info_player_zombie in PVS mode

  • zps_deadend
    • Added a few player clips to make movement more smoother
    • Added info_player_zombie in PVS mode

  • zps_town
    • Clipped off unfair camp position on light above stairs
    • Fixed minor issue with the lightmap shadows
    • Added info_player_zombie in PVS mode

  • zps_silence
    • Removed Zombie Spawn behind the concrete fence
    • Added info_player_zombie in PVS mode
    • Cubemaps tweaks
    • Reworked Zombie Spawn in the basement

  • zps_haunted
    • Added info_player_zombie in PVS mode
    • Minor AS Balance tweaking

  • zps_sapidcerebrum
    • Ascent smoothing on all staircases with player clips
    • Basement door by classroom standardized
    • Basement now opens on a timer (two minutes)
    • Lockers in dressing room are now searchable
    • Added item spawns in searchable lockers
    • Replaced obsolete ammo entities
    • Office door below sound booth fixed

  • zps_policestation
    • Added sounds to ZP doors
    • Made double doors to open/close at the same time.
    • Nerfed jail cells a little
    • Fixed jail doors getting stuck


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