v3.0.7 Changelog & ZPS OST DLC is available!
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Information 
Before heading to the Changelog, we'd like to present you all with the official Zombie Panic! Source Soundtrack DLC, which you can freely download and listen to!

[Image: 03a7bb527efc8c027a67cb86b93c891225dd7281.png]
Changelog:

General
  • Added "zp_deadend_grass01" detailtype to detail.vbsp
  • Added German localization

  • Updated the FGD files
  • Updated HudDeathNotice to right side of the screen
  • Updated the following physics props to be breakable:
    • models/props_wasteland/kitchen_shelf001a.mdl
    • models/props_wasteland/kitchen_shelf002a.mdl
    • models/props_junk/pushcart01a.mdl
    • models/surgeon/metalshelves01.mdl
    • models/props_wasteland/controlroom_desk001b.mdl
  • Fixed Zombie Panic! Source Dedicated Server requiring Steam Client to be installed on Windows Server

Code
  • Added phys_pushscale being able to manipulate props if Engine.EnableCustomSettings is set to true (Disabled by default due to it causing props to freak out within triggers)
  • Added info_player_carrier entity - which spawns only the carrier when enabled
  • Added PVS mode option for player spawn points (Can be debugged via zps_debug_server 1 on a local game)
  • Added sv_allow_gravity_manipulation convar - will allow you to manipulate gravity without enabling cheats, but this will still disable achievements
  • Added sv_disablesprays convar - to completely remove the ability to use sprays on a server
  • Added a new log system (only sv_logfile 1 is required now, and will be logged into zps/logs/<date>/<map>.txt)
  • Added glow radius for item_deliver
  • Added customizable crosshairs via ZPDATA - you are now able to add your own crosshairs by creating your own zpdata file (in data/crosshairs/) and inserting the type, name, and path for the texture.

  • Removed admin_rebuild command
  • Removed cheap shadows, due to its exploitable behavior
  • Removed old HL2 and HL1 impulse commands

  • Updated Carrier instructor hints
  • Updated "Can't respawn" to move the player to spectator, instead of just throwing the error
  • Updated Steam Workshop support for servers (Now they will be able to read collections on each map change, and will update maps accordingly, if required)
  • Updated AS Plugins to load after HL2MP has been fully initialized, to prevent plugins from crashing the server if they required HL2MP related elements to be loaded
  • Updated spawn system and fixed false positives regarding disabled spawns.
  • Updated point_clientcommand and point_servercommand to blacklist all exploitable & abusable client commands
  • Updated the attack range for the following melee weapons:
    [Image: 2f4c9ef0c1b17184ecfd6d30b38b8c6cc4cfbd5f.png]
  • Updated default gravity from 600 to 570
  • Updated the mainmenu and client workshop mounting

  • Fixed old Source Ping/Latency exploit by using cl_cmdrate +30
  • Fixed winchester using the wrong weight value
  • Fixed no scooting being able to crash server if they were in Panic
  • Fixed where OnTakeDamage would cause the server to crash if the carrier became invalid (Hit & Quit on the same frame)
  • Fixed where the Feed-O-Meter would drain if the player died in water, or spawned in water.
  • Fixed melee weapons using default range for impact effects
  • Fixed where jumping would drain fatigue if zps_anti_bunnyjump was disabled
  • Fixed jumping animation event not playing
  • Fixed specific console warnings not working properly on Linux (Would only print "Message: :")
  • Fixed Achievement Dialog causing lag on initial creation, or when you switch between "goals"
  • Fixed intermission not resetting back to default state if the next map is invalid or doesn't exist
  • Fixed triggers not using the correct "base", which caused OnTouch and EndTouch outputs to not be sent properly
  • Fixed pistols not playing the animation correctly when being fired in quick succession
  • Fixed client-related crashes when connecting to servers
  • Fixed item_deliver not having any glow
  • Fixed props randomly glowing
  • Fixed zombies not spawning closer to the carrier, when they are roaring
  • Fixed Feed-O-Meter draining going crazy if the player was holding down the crouch button

AngelScript
  • Added Admin.SetImmunity
  • Added Admin.AddFlag
  • Added CHL2MP_Player@ SetPlayerName

  • Removed CHL2MP_Player@ ForceInfectPlayer

  • Updated Admin.AddUser

  • Updated the API ( https://api.zombiepanicsource.com/ )

Maps
  • zpo_shreddingfield
    • Fixed where survivors could block the blue door at the beginning
    • Updated the nuke sequence

  • zpo_tanker
    • Fixed zspawn issues on the last stages of the map
    • Changed some zombie doors to broken stages (1 and 2)
    • Increased the C4 explosion timer by 30sec

  • zpo_harvest
    • Removed old clips around the truck
    • Removed "last stand" objective (Survivors will now automatically fail if the truck passes by)
    • Removed old zombie clip on the truck
    • Fixed broken "climbing" on the truck

  • zpo_subway
    • Fixed unaligned textures
    • Fixed where the train would get stuck if a player blocked its path
    • Fixed an exploit where you could drop ammo or weapons in unreachable spots between the generators

  • zpo_zomboeing
    • Fixed up new zombie spawns all fancy like.
    • Added double door at tower base to keep campers from bein campers.
    • Made signs above zombie vents illusionary so they can get inside easier.
    • changed all tower ladders from useable to brush ladders
    • added ladders in jetways
    • implemented new spawn limit system for info_player_zombie
    • Fixed an exploit where you could drop ammo, weapons or the delivery items at the unreachable spot beneath the stairs

  • zpo_frozenheart
    • Added one new zombie ladder only at the fence outside closer to the gas station.
    • Tweaked ammo and weapon spawn on roof area.
    • Reduced the timer to break the metal vent in zombie spawn a little more earlier on roof section.
    • Reduced the timer to spawn zombies on the roof 8 seconds earlier.
    • Fixed one breakable door to be open for zombies only - moved this zombie spawn to the kitchen.
    • Added safe exploit fix for C4 and Box of Food items getting bugged out side of the map.
    • Added a small clip to help players jumping over the vent at the roof.
    • Replaced map's music entities as logic_music - now it will play as a soundtrack.

  • zps_corpsington
    • Fixed a brush vent height in one zombie spawn
    • Updated police car model to be interactive
    • Tweaked ammo spawns (+14 players)
    • Moved destroyed truck a bit to the right so players could move in a small area at the stairs outside.
    • Fixed weapon_barricade hammers spawning in a generator room not accessible by players

  • zps_thrillvile
    • All item_ammo_pistol replaced with random_ammo
    • Added info_player_zombie in PVS mode

  • zps_deadend
    • Added a few player clips to make movement more smoother
    • Added info_player_zombie in PVS mode

  • zps_town
    • Clipped off unfair camp position on light above stairs
    • Fixed minor issue with the lightmap shadows
    • Added info_player_zombie in PVS mode

  • zps_silence
    • Removed Zombie Spawn behind the concrete fence
    • Added info_player_zombie in PVS mode
    • Cubemaps tweaks
    • Reworked Zombie Spawn in the basement

  • zps_haunted
    • Added info_player_zombie in PVS mode
    • Minor AS Balance tweaking

  • zps_sapidcerebrum
    • Ascent smoothing on all staircases with player clips
    • Basement door by classroom standardized
    • Basement now opens on a timer (two minutes)
    • Lockers in dressing room are now searchable
    • Added item spawns in searchable lockers
    • Replaced obsolete ammo entities
    • Office door below sound booth fixed

  • zps_policestation
    • Added sounds to ZP doors
    • Made double doors to open/close at the same time.
    • Nerfed jail cells a little
    • Fixed jail doors getting stuck

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