HUD Messages on screen
#1
This was discussed in Discord earlier, but I am adding it here to see if community approves this idea or not, as well as keeping this message as reminder to developers.
The point of this message is because there is seem to be barely anyone who actually read gameplay hints whenever connecting to the server, not to mention that manual itself.

"You received X item from Y player"
This is one of the things I'd like to add in game because there is still some people who do not pay attention to their Heads Up Display, especially when it comes to their ammo.

An example:
Player 1 asks for pistol ammo.
Player 2 got some pistol ammo, comes close to Player 1, aims at him and presses his "Drop ammo" button.
Player 1 receives ammo and a message on his screen that Player 2 gave you pistol ammo.

The same thing would be also useful for sharing a weapon. Obviously, instead of "...gave you * ammo.", you get "...gave you *weapon name*."

Press * button to do * action.
This might be better off to stay for tutorial map(if there is any planned to be implemented), but this could be somewhat useful for newcomers. Obviously, these messages should display only once or maybe twice and no more.
In general, if player boots up a game for first time, the code should prepare few hints when he joins to server for first time.

For example:
"Press crouch+jump to perform crouch jumping, if you want to jump over this obstacle" on FrozenHeart.
or
Player 1 asks for pistol ammo but player 2 doesnt know how to share. Game could tell a player to press this button to select ammo type(the ammo HUD could glow with outline a bit, to point out that this is an ammo hud and you are using it rightnow) and press another button to drop ammo. Can also add an sentence that if you stay close to person who asked for ammo, he can share it directly.
or
A reminder about panic button, if he sees lots of zombies but his ammo is obviously low.
or
Using barricade hammer. 
Sometimes, players asks others how to use barricade hammer(doesnt matter what exactly they wants to do with it). Game could tell a player what buttons to press in order to use hammer. This should happen whenever player draws a barricade hammer and holds it for mere 2 seconds.
or
Whenever Survivor is exhausted(low\no stamina). The game could tell a player to press and hold(or simply press it, depending on his ZP settings) to walk, so he can slowly restore stamina or stand still to restore stamina as well. Game could also highlight the stamina bar with outline, to show off his stamina bar and his current status of movement(walking\running).

or whatever else you have on your mind...
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#2
(01-14-2018, 01:38 PM)Orphanage Wrote: This was discussed in Discord earlier, but I am adding it here to see if community approves this idea or not, as well as keeping this message as reminder to developers.
The point of this message is because there is seem to be barely anyone who actually read gameplay hints whenever connecting to the server, not to mention that manual itself.

"You received X item from Y player"
This is one of the things I'd like to add in game because there is still some people who do not pay attention to their Heads Up Display, especially when it comes to their ammo.

An example:
Player 1 asks for pistol ammo.
Player 2 got some pistol ammo, comes close to Player 1, aims at him and presses his "Drop ammo" button.
Player 1 receives ammo and a message on his screen that Player 2 gave you pistol ammo.


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The same thing would be also useful for sharing a weapon. Obviously, instead of "...gave you * ammo.", you get "...gave you *weapon name*."

[b]Press * button to do * action.[/b]
This might be better off to stay for tutorial map(if there is any planned to be implemented), but this could be somewhat useful for newcomers. Obviously, these messages should display only once or maybe twice and no more.
In general, if player boots up a game for first time, the code should prepare few hints when he joins to server for first time.

For example:
"Press crouch+jump to perform crouch jumping, if you want to jump over this obstacle" on FrozenHeart.
or
Player 1 asks for pistol ammo but player 2 doesnt know how to share. Game could tell a player to press this button to select ammo type(the ammo HUD could glow with outline a bit, to point out that this is an ammo hud and you are using it rightnow) and press another button to drop ammo. Can also add an sentence that if you stay close to person who asked for ammo, he can share it directly.
or
A reminder about panic button, if he sees lots of zombies but his ammo is obviously low.
or
Using barricade hammer. 
Sometimes, players asks others how to use barricade hammer(doesnt matter what exactly they wants to do with it). Game could tell a player what buttons to press in order to use hammer. This should happen whenever player draws a barricade hammer and holds it for mere 2 seconds.
or
Whenever Survivor is exhausted(low\no stamina). The game could tell a player to press and hold(or simply press it, depending on his ZP settings) to walk, so he can slowly restore stamina or stand still to restore stamina as well. Game could also highlight the stamina bar with outline, to show off his stamina bar and his current status of movement(walking\running).

or whatever else you have on your mind...


I like the idea of the notification when you give someone ammo / guns- I just see it being abused for fun, like just giving 24 shotgun ammo to someone over and over again. Plus a lot of people spam the "need ammo" commands lately and ignore you when you drop ammo for them so, it'd be a lot for the devs to work on just for people to ignore it more. The new indicator when they ask for ammo / gun is good enough for now.

100% agree with the hammer hints, I have a bind for how to drop ammo and how to use the hammer..

Low stamina needs visible and audible cues to let the survivor know they're drained. Panting, or an automatic "im tired" voice command that happens + hint would be cool when they fall to 2/10 stamina bars. Currently low stamina is extremely unforgiving and you're pretty much dead if zombies start chasing you with 3 or less stamina bars..
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