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Form submission: Team Application
 Applying for Position(s): Weapon/Prop Modeler,Texture Artist

Did someone refer you here, and who?: No

Name: Daniel

Age: 15

Location: Brazil

Experience with ZPS: Experience with ZP:S?, quite a lot, I discovered this half-life 2 mod when I discovered half-life 2 at the same time.

I have a decent amount of hours in it, used to play more frequently but I'm really more used to using its mod tools (Steam ZP: Mod Tools), so far I have like over five hundred hours in ZPS itself and 1,482 hours in its mod tools...well I just find messing with technical stuff from a game more fun than playing the game itself sometimes.

I have been playing it since 2016 when the 2.4 era was still a thing, and when Eugene still used his "recolored blonde hair" texture plus had many model issues, before knowing the game all I actually knew about ZPS was the most iconic zombie I ever saw in a game. Zombie Eugene, really the promoart in the MODDB is still in mind until this day.

These days, playing zps isn't my forte but now I look more forward to know how it has been made and knowing way more about it.
I do wish to play it more but I'm tired of 3.0, I look forward to the unstable version (3.1) a lot than I should, I also did workshop content (mods) and prior to that, I used to work a bit into the ZPS Gamebanana page.

Skills: Amateur 3D Artist: I do know how to model stuff in Blender, like melee weapons and accessories. sometimes other things which don't come up in my mind at the moment.

Texture Artist: This is what I most like to do in 3D models, being them textured or not I still wish to texture them. Before that I have to do a UVMAP from it, mess with model seams, and also sharp edges to make it look good (in the model itself).

Good understanding of the Source Engine: Mostly in visual stuff, like a model's material/texture (VMT & VTF), I also know the basics of a source game's console plus how can a in-game bug/glitch happen.

An "okay" understanding of the English Language: Well I admit you will see many grammar errors when I talk but, I think it can work out.

Prior Experiences: Well, not much really.

There are minor things that I did for many other source games like, hunting game bugs or weird stuff, not sure what to add in here aside from this.

Oh well, I also used to do some mods for other source games like No More Room in Hell and Counter-Strike Source

Examples of Work: My favorite part, I use to publish the works/modifications I do in my steam profile sometimes, they're mixed. some are just mods and others are my own work, like models or renders.

Most of these aren't related to ZP:S at all, mostly to my work as a texture/3d artist.

Not related to ZPS:

Misc (I mostly just worked into texturing these):

Related to ZPS:

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Standalone Mods:

Those that are the most important for me are the ones that I enhance/update the game visual elements, like characters, prop models, and misc stuff.

<b>Playtester Rules & Guidelines Agreement</b>: <b>Yes, I have read the <i>Playtester Rules & Guidelines</i> and I agree to these terms/conditions</b>

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   07-05-2020, 12:12 AM

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