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  [FEEDBACK] zps_clubzombo
Posted by: Orphanage - 01-11-2018, 10:59 PM - Forum: Level - Replies (1)

Ohohoho boys and girls, welcome to yet another feedback thread where I complain about certain things.
However this thread is that special thread where I get none enjoyment but hate towards the map itself.

Yes, I wrote that with all capital letters, because the music itself is just...Jesus christ, annoying as hell. Its a loud music that keeps repeating over and over again. There is no variation on music, despite of the fact game files has 2 or 3 additional tracks available for the map. Not to mention, the music made by KillahMo gets silenced whenever starting playing on that map because of specific entity.
Sure, some people will be like:

Quote:Yo dude, you can just mod the game files and place an null sound for that music, so ya can just silenced, brah.
Sure. I can. But think about newcomers and those who has no idea how to modificate the game. 
They will be like: "How can I silence this music, because I dont like it, due my taste or whatever?" Thankfully, not many people actually asked me this question but I would assume some people never ask other people and got that bloody question in their minds.

The club music is also causes me a severe headache and this is forces me to use my painkillers which these are also not that cheap in my country.

Chairs is like one of the major causes of death of survivors or zombies. All of em are dynamic and you can push em off anywhere you wish. There was also few griefers who just enjoy throwing chair behind someone and let that someone get destroyed by zombies, because he cant fall back and watch his back because of zombies in his sights.

Extremely painful to play as zombie.
This is a second part where it bothers me a lot and no wonder why most players accept this as "trash map".
Zombies literally gets gunned down if they drop down on dance floor, because survivors camp entire second floor or mostly near VIP bar.
Not to mention, you have to crouch so you can move up and drop on dance floor but while you are crouching, you can get shot right away and possibly die while dropping down or so.

Quote:But there is a ventilation system available for zombies!
Yeah well, you never know if you gonna get gunned down as soon as you get of that vent.
A good example would be me, camping that vent and waiting when zombie will drop down, so I can just get my free kill real quick and thats it.

There is also a hole in roof, allowing you to jump down on balcony. This is mostly a safest choose for zombie, but even then, if survivors decides to camp outside near wooden fence, you can get shot from there as well. You can also drop down on ground near main entrance but again, you can get shot from position where people can camp near that wooden fence.

There is also an additional spawn room available right behind human spawn. You just need to break a vent system aaaaaaaand get shot in face right away, because you need to crouch and walk out, and this is where it takes some time for zombie to get out, especially when he has no idea how to crouch and\or takes way too long. Oh yes, you can get shot from same spot again. There is no other way for zombies, they are forced to get out using exactly that vent.

Even if we cut all that spawning crap away, there is almost no cover for zombies at all. They can group up and hope not to get shot when they take the staircase and walk up to DJ room, but as soon as they move further to VIP bar, they can get shot easily, because tables do not protect you. Sure, you can dodge their bullets when you crouch it down but when survivors realize that, they come closer just to finish you off.

The only way to try to win this map is get at least 3-4 kills while survivors havent found any heavy weapons or before they actually grant access to the club by opening main entrance door. Even then, it doesnt grant you a victory because the same mentioned camp spots are OP for survivors and they easily gun down any zombies. Not to mention, even if you have good whitey on your team, the chances of zombies winning is extremely low, unless you managed to kill few survivors before them getting guns.

Guns. Lots of guns.
If you are playing on full server, you most likely will find a fine weapon to use, the same applies for other survivors. If zombies takes too long, pretty much every survivor will have a better weapon, so they can come back to the second floor and camp there. 

Barricade hammers at spawn, melee weapons as well.
I seriously dont see point of these, because there is barely anyone using melee weapons these days or only as last resort when you dont have additional firearm to kill zombie. Barricades are even more useless, because they take 2 slots and I doubt someone would enjoy himself carrying all that stuff, when they can get a better weapon instead.

The visuals.
The visuals on this map is okay, however I always disliked crapload of lights, especially on dance floor. Not to mention, all these lights keeps switching on and off all time which is extremely annoying for my eyes. I also never liked that spinning "Club Zombo" logo and similar logos like these. I get it already that I am in club, not in mental hospital or something.

I do not hate this map and the author who created this map, however, lots of flaws there and here and map itself feels like a shooting gallery. It also doesnt fit in game too well.

I am personally requesting to remove this map from official map list and their achievements from game build.

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  Draining feed-o-meter bug.
Posted by: Orphanage - 01-10-2018, 11:30 AM - Forum: General - Replies (1)

Bug name:
Feed-o-meter depletes if player survivor\zombie died in water.

Where it happens?
Any map with water.(zpo_tanker is great example)

Does it affect anyone?
Affects only specific person who died in water.

How to reproduce:
Start zpo_tanker map, jump down in water, die, respawn as zombie and watch how your feed-o-meter slowly drains. If you try to use lunge, your feed-o-meter will drain even faster. If you are playing as zombie, simply die in water and then respawn, watch how your feed-o-meter drains as well.

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Posted by: ninja_muffin_ - 01-08-2018, 11:43 PM - Forum: Level - No Replies

A player clip is needed on top of this burning truck. Easy camping spot for people with good guns.

Attached Files Thumbnail(s)
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  Pillz's Slaughterhouse
Posted by: pillz - 01-08-2018, 07:19 PM - Forum: Server Discussion - Replies (1)

Hey there fellow Panic! enthusiasts! Loving the update and the resurgence of attention that this game deserves. I've got a little server up and everyone's invited to come play. I keep a decent rotation of popular and fun maps on my server, and will occasionally cycle on some deathruns for a change of pace- but I prefer traditional ZPS gameplay and objective based maps. ~ [SKG] Pillz's Slaughter Shack

The server seems to be located around New Jersey / New York- so it's great for East Coast players like myself, and isn't terrible for UK/EU players or West Coast boys either.

So, come on down to the Slaughter Shack sometime! Also keep an eye out for our other SKG servers.

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  [FEEDBACK] zps_sapidcerebrum
Posted by: Orphanage - 01-07-2018, 09:03 PM - Forum: Level - Replies (2)

This is just simple feedback regarding to zps_sapidcerebrum map. I am not here to bash the map and owner, simply pointing out few things and how this could be improved.

A zombie ladder for easier access to upper levels.
Getting on upper levels can be really painful, especially when there is like 4 ways to get up yet almost every single way is far away from each other, making it quite hard to chase down running survivors or arrive at certain spot.
One of places I thought it might be okay to put a zombie only ladder is between these 2 rooms on left side of theater. Here is a screenshot:
Should be somewhat easier to play at least as bait zombie who could just simply bait survivors into shooting at him while rest of zombies is either breaking door down(spawn point) or sneaks up behind. At least, I believe so.

Another zombie ladder is in front of the scene\stage(whatever you call it).
HOWEVER, it is extremely painful to climb on it. In most cases, you simply will fail to climb on it, as you need to press "use" button but since there is 2 buttons that controls light, you mostly will end up pressing on them instead and will fail to dismount from that zombie ladder. I am personally not sure if its possible to adjust this ladder but if not, I would suggest to move this zombie ladder somewhere on right where you can also get on upper level but will not drop into light booth room right away.

Basement door.
Yes, I know. The basement area is open depending on player count, but their door do not glow for some reason. You can also open that door by using "use" key as zombie which is meh.

Zombie spawning into room with breakable wall.
Exactly that zombie spawn is something that bothers me a lot.
People seem to be enjoying to camp near that door at this moment, especially when that door is half broken.

While, I havent really seen much zombies spawning there but it could be really pain in ass for them to get out, especially when 2 doors are being camped by 6 survivors. Sometimes, zombies can spawn behind wall, while survivors look at room where zombies spawn. Sure, surprises for seeing zombie appearing out of nowhere, but you never know if that survivor is armed with .357 or Winchester and if he is, pray for him to have crap aim and not to put you down in less than 3 seconds.
You can also push barricades from another room(Storage room, if you may?) just to block movement on screenshot below:
There was also a case when zombie could get stuck by spawning inside of chair prop, though, you need to push that chair or do blast damage to move chair, if you want to try your luck and make zombie stuck like on this screenshot:

Furniture storage room.
Yes, you can die by sofa. This happens in furniture storage. You need to either jump and then try to walk off from sofa and after that you magically get yourself killed. So far, this is only Survivors suffering this issue, I havent really tried that as zombie yet but will do later on. I would suggest to put a player clip around these shelfs and get rid of func_breakable on them, since player clip will block players trying to get on top of it.
Here is a video:

Breakable boxes: I would suggest to remove these boxes and replace them with better looking boxes and make them unbreakable as well. Sometimes, low end PC users can suffer FPS loss if lots of boxes exploding at same time to produce their gibs.
Other furniture could also have a flag not pushable to prevent dudes blocking off entrance leading to zombie spawn I mentioned above.

There might be few other spots that would concern me but that is all I have collected so far atm.
The map itself in general is solid and it doesnt have design flaws whatsoever. Very few improvements could be added to make it perfect.

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  [PACK] Classic viewmodels for ZPS3.0 + Extras.
Posted by: Orphanage - 01-07-2018, 08:20 PM - Forum: Model - No Replies

Istariana vilseriol!

I am pretty sure there is still few players who just love old school\classic viewmodels from old versions of ZP!S(From 1.0 up to 1.5 if I recall correctly) and they really wish to play with these viewmodels instead of current viewmodels.

So here it is, a model pack with old Eugene hands including old animations and few more extras, such as Over&Under from Contagion, old texture icons for inventory, HUD for both teams.

You can view screenshots and download the package from Workshop page here.


  • JonnyBoy0719 - helping with questions regarding to coding and weapon modding.

  • Luken - private server hosting for testing purposes.

  • Orphanage - porting, rigging, tweaked animations, tweaked sounds.

  • Reborn - huge help about Soucre modding in general. Updated AK47, Glock, Glock18c, frag grenades, MP5, SuperShorty, USP, PPK, sound tweaks, Over&Under sounds from Contagion.

  • TheRar for his replica version of M4.

  • Shepard - helping with few concerns, playtesting.

  • Whoever made old weapons and animations for them.

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  Achievements menu.
Posted by: Orphanage - 01-07-2018, 08:11 PM - Forum: General - No Replies

Bug name:
Incorrect achievements and their description shown after selecting certain achievement category.

Where it happens?
Main Menu > Extras > Achievements.

Does it affect anyone?
No. Minor issue.

How to reproduce:
Simply open achievements window in Zombie Panic! Source game and select "Objective maps achievements(Zombie)". 
You will get achievement names and their descriptions however, these are zps_ and these must be done while playing as Survivor.
The same problem but a bit different applies for "Survival maps achievements(Human)" category. 
You will get achievement names and their descriptions related to zpo_ maps and these needs to be completed as Zombie.


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Posted by: Orphanage - 01-07-2018, 05:57 PM - Forum: Level - No Replies

Bug name:
Helicopter lands despite of the fact there is no survivors present on helipad yet they are hiding somewhere on map.

Where it happens?

Does it affect anyone?
Survivors. They grant victory.

How to reproduce:
Not entirely sure how this can be reproduced, but this is how it happened:
Me and Magnus along with rest of zombies stormed and cleared out helipad of survivors. The survivors managed to trigger alarm and lockdown but got killed afterwards. After that, everything was clear, no survivors in sight. We double checked every single corner(and security room along with lockers) to see if any survivors is hiding there. There was nobody at all but just zombies. Once gates got closed, the helicopter decided to land, despite of the fact the HUD-MSG said "there is no survivors on helipad, helicopter leaves". After that, the game ended with survivor team winning the round. I checked scoreboard and saw only one survivor was still left somewhere on map.

    <- Helicopter lands, despite of fact there is lots of zombies around it.

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Posted by: Orphanage - 01-07-2018, 05:48 PM - Forum: Level - No Replies

Bug name:
2 doors opens together if you interact with one of these doors.

Where it happens?
This bug happens on lower deck of tanker, at moment when you are about to plant C4.

Does it affect anyone?
This doesnt really affect anyone but can be annoying for zombies who is trying to reach lower level.

How to reproduce:
Get down to lower deck and simply interact with opened door, so you can close it. After that, go to door that leads you to stair case. Open it, come back to previous door(where C4 needs to be planted) and notice that the door is magically opened by itself.

    < First door
    < Second door

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Posted by: Orphanage - 01-07-2018, 05:39 PM - Forum: Level - No Replies

The objective item supply crate can get stuck in unreachable areas if survivor dies near it.
This happened under the stair case leading to staff room. The wooden box is also unbreakable.
The supply crate also doesnt have "Survivor goal" sprite on it neither glowing sprite on it, if that item was lost for whatever reason.
Screenshot below:
If this happens, Survivors have no chance to complete the objective, neither progress through the map.
To reproduce: Simply stand near that box, get yourself killed and hope for supply crate to drop behind that box.

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