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  zpo_murksville
Posted by: ninja_muffin_ - 01-08-2018, 11:43 PM - Forum: Level - No Replies

A player clip is needed on top of this burning truck. Easy camping spot for people with good guns.



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  Pillz's Slaughterhouse
Posted by: pillz - 01-08-2018, 07:19 PM - Forum: Server Discussion - Replies (1)

Hey there fellow Panic! enthusiasts! Loving the update and the resurgence of attention that this game deserves. I've got a little server up and everyone's invited to come play. I keep a decent rotation of popular and fun maps on my server, and will occasionally cycle on some deathruns for a change of pace- but I prefer traditional ZPS gameplay and objective based maps.

192.223.27.205:27017 ~ [SKG] Pillz's Slaughter Shack

The server seems to be located around New Jersey / New York- so it's great for East Coast players like myself, and isn't terrible for UK/EU players or West Coast boys either.

So, come on down to the Slaughter Shack sometime! Also keep an eye out for our other SKG servers.

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  [FEEDBACK] zps_sapidcerebrum
Posted by: Orphanage - 01-07-2018, 09:03 PM - Forum: Level - Replies (2)

This is just simple feedback regarding to zps_sapidcerebrum map. I am not here to bash the map and owner, simply pointing out few things and how this could be improved.

A zombie ladder for easier access to upper levels.
Getting on upper levels can be really painful, especially when there is like 4 ways to get up yet almost every single way is far away from each other, making it quite hard to chase down running survivors or arrive at certain spot.
One of places I thought it might be okay to put a zombie only ladder is between these 2 rooms on left side of theater. Here is a screenshot:
   
Should be somewhat easier to play at least as bait zombie who could just simply bait survivors into shooting at him while rest of zombies is either breaking door down(spawn point) or sneaks up behind. At least, I believe so.

Another zombie ladder is in front of the scene\stage(whatever you call it).
   
HOWEVER, it is extremely painful to climb on it. In most cases, you simply will fail to climb on it, as you need to press "use" button but since there is 2 buttons that controls light, you mostly will end up pressing on them instead and will fail to dismount from that zombie ladder. I am personally not sure if its possible to adjust this ladder but if not, I would suggest to move this zombie ladder somewhere on right where you can also get on upper level but will not drop into light booth room right away.

Basement door.
Yes, I know. The basement area is open depending on player count, but their door do not glow for some reason. You can also open that door by using "use" key as zombie which is meh.
   

Zombie spawning into room with breakable wall.
Exactly that zombie spawn is something that bothers me a lot.
People seem to be enjoying to camp near that door at this moment, especially when that door is half broken.

While, I havent really seen much zombies spawning there but it could be really pain in ass for them to get out, especially when 2 doors are being camped by 6 survivors. Sometimes, zombies can spawn behind wall, while survivors look at room where zombies spawn. Sure, surprises for seeing zombie appearing out of nowhere, but you never know if that survivor is armed with .357 or Winchester and if he is, pray for him to have crap aim and not to put you down in less than 3 seconds.
You can also push barricades from another room(Storage room, if you may?) just to block movement on screenshot below:
   
There was also a case when zombie could get stuck by spawning inside of chair prop, though, you need to push that chair or do blast damage to move chair, if you want to try your luck and make zombie stuck like on this screenshot:
   

Furniture storage room.
Yes, you can die by sofa. This happens in furniture storage. You need to either jump and then try to walk off from sofa and after that you magically get yourself killed. So far, this is only Survivors suffering this issue, I havent really tried that as zombie yet but will do later on. I would suggest to put a player clip around these shelfs and get rid of func_breakable on them, since player clip will block players trying to get on top of it.
Here is a video:



Breakable boxes: I would suggest to remove these boxes and replace them with better looking boxes and make them unbreakable as well. Sometimes, low end PC users can suffer FPS loss if lots of boxes exploding at same time to produce their gibs.
Other furniture could also have a flag not pushable to prevent dudes blocking off entrance leading to zombie spawn I mentioned above.

There might be few other spots that would concern me but that is all I have collected so far atm.
The map itself in general is solid and it doesnt have design flaws whatsoever. Very few improvements could be added to make it perfect.

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  [PACK] Classic viewmodels for ZPS3.0 + Extras.
Posted by: Orphanage - 01-07-2018, 08:20 PM - Forum: Model - No Replies

Istariana vilseriol!

I am pretty sure there is still few players who just love old school\classic viewmodels from old versions of ZP!S(From 1.0 up to 1.5 if I recall correctly) and they really wish to play with these viewmodels instead of current viewmodels.

So here it is, a model pack with old Eugene hands including old animations and few more extras, such as Over&Under from Contagion, old texture icons for inventory, HUD for both teams.

You can view screenshots and download the package from Workshop page here.



Credits:

  • JonnyBoy0719 - helping with questions regarding to coding and weapon modding.

  • Luken - private server hosting for testing purposes.

  • Orphanage - porting, rigging, tweaked animations, tweaked sounds.

  • Reborn - huge help about Soucre modding in general. Updated AK47, Glock, Glock18c, frag grenades, MP5, SuperShorty, USP, PPK, sound tweaks, Over&Under sounds from Contagion.

  • TheRar for his replica version of M4.

  • Shepard - helping with few concerns, playtesting.

  • Whoever made old weapons and animations for them.

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  Achievements menu.
Posted by: Orphanage - 01-07-2018, 08:11 PM - Forum: General - No Replies

Bug name:
Incorrect achievements and their description shown after selecting certain achievement category.

Where it happens?
Main Menu > Extras > Achievements.

Does it affect anyone?
No. Minor issue.

How to reproduce:
Simply open achievements window in Zombie Panic! Source game and select "Objective maps achievements(Zombie)". 
You will get achievement names and their descriptions however, these are zps_ and these must be done while playing as Survivor.
The same problem but a bit different applies for "Survival maps achievements(Human)" category. 
You will get achievement names and their descriptions related to zpo_ maps and these needs to be completed as Zombie.

Screenshots:
   
   

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  zpo_biotec
Posted by: Orphanage - 01-07-2018, 05:57 PM - Forum: Level - No Replies

Bug name:
Helicopter lands despite of the fact there is no survivors present on helipad yet they are hiding somewhere on map.

Where it happens?
Helipad.

Does it affect anyone?
Survivors. They grant victory.

How to reproduce:
Not entirely sure how this can be reproduced, but this is how it happened:
Me and Magnus along with rest of zombies stormed and cleared out helipad of survivors. The survivors managed to trigger alarm and lockdown but got killed afterwards. After that, everything was clear, no survivors in sight. We double checked every single corner(and security room along with lockers) to see if any survivors is hiding there. There was nobody at all but just zombies. Once gates got closed, the helicopter decided to land, despite of the fact the HUD-MSG said "there is no survivors on helipad, helicopter leaves". After that, the game ended with survivor team winning the round. I checked scoreboard and saw only one survivor was still left somewhere on map.

Screenshot:
    <- Helicopter lands, despite of fact there is lots of zombies around it.

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  zpo_tanker
Posted by: Orphanage - 01-07-2018, 05:48 PM - Forum: Level - No Replies

Bug name:
2 doors opens together if you interact with one of these doors.

Where it happens?
This bug happens on lower deck of tanker, at moment when you are about to plant C4.

Does it affect anyone?
This doesnt really affect anyone but can be annoying for zombies who is trying to reach lower level.

How to reproduce:
Get down to lower deck and simply interact with opened door, so you can close it. After that, go to door that leads you to stair case. Open it, come back to previous door(where C4 needs to be planted) and notice that the door is magically opened by itself.
Screenshots:

Screenshots:
    < First door
    < Second door

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  zpo_zomboeing
Posted by: Orphanage - 01-07-2018, 05:39 PM - Forum: Level - No Replies

The objective item supply crate can get stuck in unreachable areas if survivor dies near it.
This happened under the stair case leading to staff room. The wooden box is also unbreakable.
The supply crate also doesnt have "Survivor goal" sprite on it neither glowing sprite on it, if that item was lost for whatever reason.
Screenshot below:
   
If this happens, Survivors have no chance to complete the objective, neither progress through the map.
To reproduce: Simply stand near that box, get yourself killed and hope for supply crate to drop behind that box.

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  Rock the Vote w/ Nomination
Posted by: JonnyBoy0719 - 01-03-2018, 03:00 AM - Forum: Plugins - Replies (2)

Installation:
You simply copy the rtv.as into zps/data/scripts/plugins/ and then simply modify zps/default_plugins.txt

Code:
    "plugin"
    {
        "name" "Rock the Vote"
        "script" "rtv"
    }


After the plugin has been loaded, a default rockthevote.zpdata will be created under zps/data/custom/, open it up, and modify it. Or you can copy the default values below, and change them accordingly. (Remember to save it as rockthevote.zpdata)

Code:
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"RockTheVote"
{
	"RTV"
	{
		"player_percentage"		"80"
		"countdown"		"15"
		"waittimer"		"30"
		"mode"		"1"
	}
}


Information:
player_percentage -- How many players needed, in total percent, required to start the vote
countdown -- How many seconds until the vote should being
waittimer -- When map have just started, players need to wait until they can vote (in seconds)
mode -- If set to 1, it will change the map after the round is over, if 0, it will change directly on vote end.

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  [WIP] zps_volleyball / zps_van_dodgeball
Posted by: horizord - 01-01-2018, 10:30 PM - Forum: Level - Replies (1)

I'm working on porting volleyball to 3.0, and would appreciate any feedback on changes people would like to see in the map.

Firstly, which name should the updated version use? The original concept was far closer to volleyball than dodgeball, but over time it changed to what you now see.

If you have any other feedback, please feel free to share it.

-------

Some changes I've already made:

  • Survivors no longer take damage when falling into the pit, unless they jump in or are launched in by a van.
  • Barriers are no longer placed 'randomly'. They are all in a line, but still only appear two at a time.
  • The tunnel has had a major revamp. I'll let you find out for yourselves what that means. Smile
  • Survivors start only with melee weapons, and random melee weapons will spawn in the melee dispensers.
  • Of course, fixed filters to be compatible with ZPS 3.0.
  • Several small changes (Such as "Why the heck was there a random ammo box flying around the map? O.o")
  • Random Events timers have been reduced significantly (Was between 3-8 minutes, is now 1-4 minutes).
This discussion can also be found on the ZPS Steam Community.

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