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barbed wire slowdown effe...
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tournament size?
Forum: Competitive Zombie Panic!
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Pillz's Slaughterhouse
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im so glad this game is g...
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AngelScript, Sourcemod et...
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  beta zpo_biotec
Posted by: pillz - 12-01-2018, 08:01 AM - Forum: Level - No Replies

1) When keys are dropped at the end of a round, IE a survivor is killed and the keys fall to the ground- the keys don't despawn for the next rounds and continue to tell the zombies "protect the keys" with the floating Icon- they are untouchable and unmovable but very visable.

2) Was having some trouble crouch jumping into windows after spawning in the 'old shortcut' zombie spawn~ me and two other zombies climbed the pipe and were trying to jump into the window and for some reason crouch jumps just would not happen- not unless you got a bit of a running start. Later on one of those same people said they were having trouble still in a different map- but I personally on had trouble with the windows here.

3) Not a bug but, the pipes you use to climb to the 2nd floor of the zombie spawn by lab are hard for people to use, constantly getting stuck under the balcony and falling off.

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  3.1 Taking Damange / Mysterious Buzzing
Posted by: pillz - 12-01-2018, 07:56 AM - Forum: Sound - Replies (1)

Almost everytime I am attacked by Whitey- I will hear a noise and my survivor responds as I get hit the first time, the second time though I rarely hear anything else- which causes me to think I haven't taken but one hit. I have also had less than 100 health recently, and when attacked again I didn't hear my survivor take any damage.

 Semi relative to that- I also noticed before I didn't always hear the magnum firing when I was being shot at, but did hear it when others were shot at.

Mysterious Buzzing-
 Two people now have reported a weird buzzer or beeping noise- asking me "what's that beeping?" - Faith was playing with me when a foreigner was struggling with a buzzing noise- and we eventually had him explain roughly that he's hearing buzzing instead of footsteps.

 For the first two people with buzzing, I told them to change their audio source from headphones back to 2speaker- and it fixed it. Foreign speaking buzz buzz man though continued to complain about it after I tried to tell him to do the same.

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Information The old Forum and Website?
Posted by: daMichl - 10-04-2018, 02:16 PM - Forum: General - Replies (2)

I just wanted to know why theres still the Old Website and Forum? I saw recently someone did also post something there.

I figure this Forum and Webpage is now the official one? shouldn't there be a redirect to the new Pages and maybe a migration of users and data from the old forum?

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  AngelScript, Sourcemod etc...
Posted by: daMichl - 10-04-2018, 09:56 AM - Forum: General Discussion - Replies (3)

Hi all together,

first of all i want to say, it is nice to see the Community around ZPS is starting to be alive again, even if it is still not as famous as in the old Days jet. Hope it will raise again. Keep up the good Work people. i lovin it Smile . Especialy i saw you implemented the possibility to customize the Game much more now with the help of AngleScript and deeper Game Events to hook on and bringe also a fixed Version of the Linux Dedicated Server.

AngleScript is new here on ZPS i think? In the past there was only Metamod Related stuff as much i figured out with my Server related thinkering.

I did take a look on AngleScript. It looks promising. I just asking myself, whats the reasons for choosing AngleScript over lua and maybe other popular approaches? are there any reasons for that? what are the pluspoints? I never heared something about it before...

I hope no one feels offended because of my questions. I am just someone that loves Programming, Serveradministration and learning/exchanging about stuff. Maybe i also can help out a bit in the community soon ;-)

Also i would like to know if there are some Tools that are recommended to develop Angelscript stuff with? Would be awesome if someone could give me some more Infos :-)

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  Form submission: Team Application
Posted by: pillz - 09-30-2018, 05:08 PM - Forum: Applications - No Replies

Applying for Position(s): Playtester

Did someone refer you here, and who?: Nobane

Name: Pillz

Age: 25

Location: Virginia, USA

Experience with ZPS: Almost 4500 hours logged on Steam at this point, 1000+ of those this last year here. First started playing in 2009 when old Projectninety demanded I play and join the SKG server, and it wasn't long before I was running one of their dead servers and brought it back to life. Ever since then I've been running a server in some shape or form~ SKG died, I ran KAT, which later merged with CTC and POD to become (=CG=), where I shortly jumped back in and ran their ZPS server up until it died with 3.0 last December. Currently still running the nuSKG servers, which are about to undergo some serious changes as Sacmo pulls funding and I'll be upgrading the virtual server and paying for it all myself. That said, I won't have any issue keeping things confidential regarding ZPS playtesting.

Skills: FTP experience, fluid with ZPS game files, good understanding of gameplay, easy to work with and talk to~

Prior Experiences: PT experience? I did help Playtest for a source mod an old friend developed- it sadly never came to fruition and still has a MOD DB page somewhere- but that was like 7 years ago now. Everything else was ZPS, testing maps and shoving my opinion at the mappers like Tabajara back in the day. Been trying my best to help Baty and Domo and the others as they work on the more recent things.

Examples of Work: No personal work- I mean I made a few crappy maps in Hammer in the past but haven't tried anything recently. Catch me in the comments section for Taba's maps and many others in workshop and FPS Banana.

<b>Playtester Rules & Guidelines Agreement</b>: <b>Yes, I have read the <i>Playtester Rules & Guidelines</i> and I agree to these terms/conditions</b>

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Photo Some Jump Glitch Spots..
Posted by: Klowby1 - 06-17-2018, 03:04 PM - Forum: General - Replies (2)

[Plz dont mind my poor English.]
      Hey threre! Recently i found people posted some pictures in discord. In the pics they were able to get through the map. And they said they did it by chance. So.. Im trying to figure out how to do that.

       At first, Lets see some pictures after i found the correct way to perform the glitch.

====ZPH MAPS====
[Image: plQRcdGTg]

(If u want to do this, Don't forget to hold S when u perform the glitch.)
(Its too high for zombies to hurt you.)

[Image: pmorz4Weg]
[Image: plPbhCODg]
[Image: pofBvRhzg]

(A good way to get to the roof.
It works for every this kind of prop in the house..)

[Image: pouhx8K5g]

(If u do that correctly, Zombies cant hurt you too Big Grin)

====ZPO MAPS====
For the most zpo maps, Jump glitch can make you invinsible, But.. you cant get back!

[Image: pomfiqPEg]
[Image: plESR2rEg]
[Image: poxlo2M5g]

(Though u cant get back , you are able to enjoy the beauty of ocean. )

[Image: pnKTxVX9g]
(After you grabbed weapon in this smal room, you can go second floor in this way.)

[Image: pnDe6Q3hg]

(I saw purlple girl posted this spot in discord.)

[Image: poXMTszcg]
[Image: pm1k13Sng]
[Image: pokfKYc2g]
(You can also do that in another three ways.)

[Image: pnMmr5pHg]
[Image: pmUgqVJWg]
[Image: pn5eiMKHg]
(These 3 spots are useful. you can ignore objectives to go outside or escape from zombies attack.)

[Image: pmPcpU5Lg]
(A good way to go second floor. If zombie blocked the stairs.  )

[Image: pmnjde1hg]
(If you dont wanna fight... You can come here.)

[Image: pmstzmwng]
[Image: pnEqdBN0g]
(Once you get out the map, you cant get back.
But its also a good idea to hide. Dodgy )

[Image: pm16izmug]
(Zomboeing spot.)

====ZPS MAPS====
For zps maps, You can get out of map to waste time. Until you win.

[Image: pndpMDrug]
[Image: poSMR8M1g]

(Two spots to hide.)

[Image: pnhb4K73g]
(When you have nowhere to escape. You can hide here for a shot while. But be careful, zombies can hurt you by jumping. And rooftop is also a Zrespawn area.)

[Image: pnhnfzNwg]

[Image: pnEs2krCg]
[Image: pljxl31Vg]

(Some spots in Cinema..)

[Image: plKsLDl5g]
(You can almost get through every this kind of prop.)

[Image: pl9THwjWg]

(A faster way to get up there.)

[Image: pl03DBZRg]
(This is not about jump glitch.. Just how to get on the bus.
If zombies want to hurt you,They need to jump on some props.
Cuz we all know Human's movement is more flexible.
I mean.. Zombies cant use the same way to get on the bus.)

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  Grenades ignore mp_friendlyfire
Posted by: XeroX - 06-07-2018, 06:24 PM - Forum: General - No Replies


currently (3.0.9a) it seems that grenades completly ignore mp_friendlyfire they will only affect the thrower or any non teammates.

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  Website in Steam Overlay
Posted by: XeroX - 05-29-2018, 09:31 AM - Forum: Plugins - No Replies

This Plugin easily allows players to visit the servers website using the Steam Overlay.

As this plugin uses the OpenSteamOverlayToWebPage function 3.0.9 is required.

Players ingame can simply use !website or /website to visit the servers website.
It does require the player to set cl_allow_servers_to_use_steam_overlay to 1 otherwise the steam overlay will not show the specified website.

Installation: Put the website.as in zps/data/scripts/plugins and add the plugin in your default_plugins.txt (zps root where gameinfo.txt etc is).

		"name" "Ingame Website Plugin"
		"script" "Website"

The plugin will (if it doesn't exist) automatically create a file in zps/data/custom called website.zpdata (file can be opened with any text editor such as notepad or notepad++) where you can change if it should be enabled at all and the url to open upon entering the command.

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Posted by: ninja_muffin_ - 05-21-2018, 12:32 AM - Forum: Level - No Replies

Map needs a plank, player clip or lowered ground so this trap spot can't be abused by humans slaughtering zombies who try to get out the water in this area.

Attached Files Thumbnail(s)
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  v3.0.8 Update - Madhouse Mayhem
Posted by: JonnyBoy0719 - 05-09-2018, 03:42 PM - Forum: Announcements - No Replies

Update: We're shipping a quick hotfix including fixes to SteamCMD on Linux and for "Multiple Personalities" achievement.

Hi everyone,

We're pleased to finally announce an incredible visual and gameplay overhaul to Asylum, made by one of our environmental artists, Casei Magnus (with some additional support by dr.Vodker), and some information regarding our next update!

Asylum has some updated visuals, more weapons, new locations, and some new pathing between existing rooms, however the big news is that the map isn't nearly as easy for survivors now. Winning is going to require a focused approach to that most dreaded of ZPS activities - teamwork!

[Image: 9e4b065b86c0e3676eb523747c22de975b7a7612.png]

The ZPS v3.0.8 update also features a fix for the achievements system, a fix for a server crash reported by a community member, a few map tweaks, and some general bugs fixes.

v3.0.8 Changelog

  • New Survival Asylum overhaul.

  • Fixed a crashing bug reported by a community member.
  • Fixed achievement system not properly working and giving to the wrong player team.
    Fixed an issue where Eugene wouldn't be recognized for the "Multiple Personalities" achievement.
  • Fixed a memory leak in a rare case scenario.

  • zph_pithole
    • Added new toxic barrel props
    • Fixed two pushcarts to prevent doors being blocked in the lab
    • Removed the door move sound in the ravine
  • zpo_harvest
    • Tweaked ammo and weapon spawns above 16+ players
    • Made Winchester ignore gamemode rules when spawning on the fireside.
    • Fixed an error model inside the easter egg room.
    • Fixed minor old objective func errors.
  • zpo_frozenheart
    • Added new IED planting obj method.
    • Added physc clips on zombie vents to prevent players glitching the box of food.
    • Added physc clips on outside's fences.
    • Tweaked zombie spawn timers on the roof.
  • zpo_zomboeing
    • Tweaked tower's zombie spawn to be disabled after lockdown objective is complete.
  • zps_sapidcerebrum
    • New "breakable wall" notification textures
    • Fixed up basement lantern
    • Turned out the light in the balcony Z-spawn

  • Added new soundscapes for Asylum.
  • Fixed a couple of physics sound issues.

[Image: f224cd3ce0050ce29ac5055d7f810cf432421085.png][Image: a279f257f3fd94cd18c68c07d26bc244b81b1ac2.png]
[Image: 5cde2488b126fa16d3fa8286a3eee3ecac52dd8f.png]

Also, we're not planning on releasing any major patches or hotfixes on the current code version (3.0.8) of the game, though we might ship a patch if something gets our attention. We've decided to call our next ZPS update version 3.1!

What's in ZPS v3.1 and how's it looking?

Despite the fact that our main priority is to get our code rewritten fully functional and properly running, we're always making some improvements and updates in other departments of our development.

In our previous announcement, we divulged a couple of new work-in-progress first-person weapon animations for pistols, shotguns, and explosives. We may look into working on other weapons to receive this same revamp and improvements, considering we're doing this in our free time and when we feel it needs work.

You can expect a more attractive main menu with a particular improvement to our scoreboard for varied resolutions on our next biggest update! This includes numerous and known bugs getting fixed where we couldn't fix before because of current difficulties our team had to deal with actual limitations and issues on the HL2Big GrinM code as a base - which we're now developing our own code.

We know you expect us to give an estimated date when this update may or may not roll out for the public. As our code structure is relatively completed, we yet have to playtest it as much as we can to deliver at least a playable though unstable build for public beta. In all honesty, we hope to get v3.1 playable for this Summer. An announcement will be published with further information regarding our next update in the future.

[Image: b278fc82596b5fb18bbd495fdc4c810358c539f6.gif]

Prove your sanity,
- Zombie Panic! Development Team

Follow us on social media at:
[Image: 257987627cf0a0406b2ec71f5bc36ab6e84e6871.png] [Image: 53e854886c24daf87ce00c248399d9c772aef39b.png] [Image: 98d8275add80ec87331d1e3d05d033bd7db028b2.png] [Image: 98bbe46c6538c4981826c2cd1849fc5e272d2777.png] [Image: 7fa572b7d48f01cb8308ce4afbd572e577117415.png]

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